{
  "version": 1,
  "generated_at": "2026-08-29",
  "collection": "The Matrix: The Door That Wasn't There",
  "tool": "OpenAI built-in image generation",
  "model_disclosure": "The tool response did not expose a model identifier.",
  "mode": "generate",
  "referenced_images": true,
  "reference_assets": [
    {
      "path": "/culture-assets/story-the-matrix-01-supplied-world-v1.webp",
      "role": "Project-owned style and story-continuity reference",
      "sha256": "26061722c38b7264338a7293d845670a61e98ba9d9802d29301b942ff93bf612"
    },
    {
      "path": "/culture-assets/story-the-matrix-02-filter-v1.webp",
      "role": "Project-owned style and story-continuity reference",
      "sha256": "5f6217e07df8f53d9583cd02d70aba121f33ef4096ae55388493e825f2310ffa"
    },
    {
      "path": "/culture-assets/story-the-matrix-03-second-view-v1.webp",
      "role": "Project-owned style and story-continuity reference",
      "sha256": "fcc14214bff0cf77f911334538248e9ffeaedb6a28f5ff16a045dd9f43b3aec9"
    }
  ],
  "source_png_sha256": "32c7ab688721e9e3db2f6cc30a2bd906fbf408e6198b4f5e8006a0db5a212e24",
  "project_asset": "/culture-assets/matrix-door-that-wasnt-there-v1.webp",
  "project_asset_sha256": "38c267573d8b918abe4225fdf683b353be4626fd0c8a37a1a7563740f565cf1e",
  "transformation": "Generated PNG resized from 1672 by 941 pixels to 1600 by 900 pixels and encoded as WebP at quality 90 with ImageMagick.",
  "rights_boundary": "Original project artwork generated from project-owned style references. It does not copy a film still, performer, character, costume, set, prop, logo, code-rain motif, pill imagery, or studio artwork. Rights in The Matrix and its promotional media remain with their owners.",
  "prompt": "Use case: stylized-concept\nAsset type: wide editorial hero, WebGL fallback, and cover artwork for an interactive culture article\nPrimary request: Create an entirely original cinematic scene called \"The Door That Wasn't There.\" A lone generic person stands at the threshold of a serene cobalt-blue paper city, facing three luminous white paths that feel like complete freedom. Pull the viewpoint far enough back to reveal that the beautiful city is a stage inside a vast matte-black projection chamber. Outside the supplied frame, partly concealed in darkness, an amber metal door has opened onto a rough sunlit landscape and a fourth amber path that was never offered.\nInput images: Images 1, 2, and 3 are project-owned style and story-continuity references only, not edit targets. Preserve their tactile paper-cut, screen-printed, architectural diorama language while creating a new composition.\nStyle/medium: high-end editorial key art, tactile 3D paper theater, museum-scale architectural model, rough screen-printed paper fibers, charcoal stone, matte cobalt card, oxidized amber metal, subtle cinematic depth and atmosphere\nComposition/framing: widescreen 16:9, deep one-point perspective, decisive silhouette at lower center, three blue-world paths clearly visible, hidden fourth amber path revealed at the edge of the supplied stage, strong thumbnail readability, enough dark negative space around the chamber for responsive crops\nLighting/mood: cold controlled cobalt light inside the model world; warm directional amber sunlight through the hidden door; restrained, intelligent, uncanny, visceral rather than horror\nConstraints: no text; no watermark; no logos; no copied film frame; no recognizable actor, character, costume, set, prop, or studio artwork; no green code rain; no red or blue pills; no sunglasses or black leather; no direct Matrix iconography; generic human silhouette only; original scene suitable for commercial editorial use\nAvoid: glossy sci-fi, cyberpunk neon, fan art, movie-poster pastiche, stock 3D render, decorative symbolism without physical spatial logic"
}
